The fun trend of social gamification is gaining speed
If you're tempted to read on just reading the word ' game ' in the heading , you might be disappointed , but the whole thing is definitely worth knowing.
Remember , earlier (and probably still!) mommy would add a playful twist to feeding the little boy when he was fussy about food and drink! The spider becomes a plane flying in the air and the boy starts filling the spider! Gamification, the concept of gamification of an otherwise uninteresting activity, is taking on new forms in today's technology era. The use of gamification is not limited to technology , but with the help of technology, gamification is becoming much easier and effective.
Whether you're in school , college or just starting to scale new heights in your career , you've probably come across various forms of gamification , perhaps without even realizing it. Yes , it may even happen that you have reached a stage in your career where you are thinking of gamification to make your product , service or learning/training content more effective!
Right now the concept of gamification is buzzing in fitness apps , music or any other teaching apps , e-learning content etc.
As now there are many fitness apps that reward you for being fit ! You can install such an app in your phone and go for a walk whenever you want or get a chance. For every one thousand steps you get a coin. Walk in the open environment to get more coins. To collect such coins and then from the app's ' bazaar ' , one can buy the desired item with those coins!
If the doctor has told you to walk, you may not take that advice , but knowingly reading such a thing will definitely make you excited to walk. Due to this, almost all fitness apps have also fulfilled the need of social media. You go and share your score with everyone. Now many insurance companies ask their policyholders to link their accounts with fitness apps , so if you walk more regularly, you get a discount on your insurance premium!
The benefits of gamification of simple things are that it engages the user better , allows the user to set goals , is challenged, motivated to perform , targets are set, and ultimately rewarded. Get. Many apps or web services that help children study also turn learning concepts into games in this way.
Many corporate companies organize fitness competitions among their employees to keep them fit and active. The work of the judge or referee is handled by smartphone apps. Employees have to use a specific fitness app for a certain number of days , the employee who walks the most steps in that period or collectively , the team from that department wins! Work well , stay healthy and never get bored!
Everyone likes to play such games , but the process of gamification is not a game.
It has many different challenges. First of all, the whole thing really shouldn't be just a joke. The connection with the original issue must remain. Then , it involves setting targets , tracking progress properly , making it possible for everyone to compete in a ' game ' played between people involved in the same issue or project , making it transparent to everyone, and finally deciding how to decide the winner of the game , announcing the winner . Doing and rewarding them ... is all difficult , but today's technology makes it all very easy.
So, next time you participate in such a ' game ' , consider these aspects behind it and luckily , if you get an opportunity to engage in a process of technology-driven gamification , enjoy it too!
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